You and Larry come up with a plan to get evidence against Charley, proving that he‘s the one that murdered Mrs Sanderson. Look at Larry’s police scanner radio on the chest of drawers. Larry will also tell you about Mr Addison’s obsession with tea. Unfortunately, he doesn’t have any evidence to prove it. Apparently, Larry witnessed Mrs Sanderson’s murder - it was Charley from Apartment 204. Have a chat with Larry (notice all his posters on the wall), then work through all the dialogue with him (gotta love Larry headbanging!). Walk right a few steps, and enter Larry’s Room. You can’t do anything in the bathroom, so just leave this room. Walk left into the kitchen, and see the Boogey Man. Walk left a few steps and look at the vending machine. Since you have the KEY CARD from Lisa, you can access the Basement at any time. Now use the lift, and go down to the Basement. Lucky you and your dad hadn’t arrived at this apartment yet. Apparently an ‘incident’ happened last night - he must be talking about Mrs Sanderson‘s murder. Walk right a few steps, and talk to the Detective. He won’t let you in, as he values his privacy too much. Mr Addison peeks through his letterbox to talk to you. Mrs Gibson looks rather creepy, doesn’t she? She clearly doesn’t want to talk to you, and shuts the door in your face. Use the lift, and go down to the Ground Floor. Look at his collection of Glitter Ponies in the display cabinet. He really likes to collect toys, doesn’t he? Talk to Charley again, and work through all the dialogue. Knock on Apartment 204, and enter Charley’s apartment. Before you go and meet him, enter the lift, and go down to the 2nd Floor. She gives you a KEY CARD to access the Basement. You also learn that Lisa has a son, Larry, who is about your age. You learn about the murder of poor Mrs Sanderson. Talk to her again, and work through all the dialogue. Use the lift, and go down to the 3rd Floor. You can’t do anything in here, so just leave the apartment. Try to enter the bathroom, but it’s locked. You hear a knock on the door… and he disappears. There’s a strange man here, sitting on a pile of newspapers. End conversation, use the lift, and head up to the 5th Floor. Talk to the Cop, and work through all the dialogue. You’ve explored your apartment as much as you can, so it’s time to leave the apartment through the green door. Now end conversation, and leave his room. In Dad’s Room, talk to your dad, and work through the dialogue. Walk right a few steps, and enter Dad’s Room. Look at GEAR BOY in your Inventory - it needs new batteries. Push TV cabinet on the left, and pick up GEAR BOY from the floor. In Sal’s Room, look at Gizmo the cat lying on the mattress. Walk right a few steps, and enter your room - Sal’s Room. There’s nothing else you can do in here, so leave the bathroom. In the bathroom, look at the bottle of SLEEP AID pills on the shelf at the back wall. Now walk right a few steps, and enter the bathroom. Walk left a few steps into the kitchen, and look at bags on the counter. It’s a new start for you both, after an unspecified tragedy that happened in New Jersey. You and your dad have just moved into this apartment. So you proceed to tell him about you and your dad moving into Addison Apartments. Dr Enon wants to talk about the body you saw in the apartment building. Your deceased mum is lying in that bed.Īhhh, it was all a dream. Walk right a few steps, and look at the bed. Look at the bloody message on the wall - This Is Your Fault. Then he disappears, leaving an imprint of himself on the wall. Talk to your dad - he’s sad about something. Now open the ‘Batteries Not Included’ door - this time, you enter the room. Remember the 3 numbers you’ve seen? Enter code 364 into the keypad. Try to open the ‘Batteries Not Included’ door, but it‘s locked. Walk right a few steps - you’re back in the hospital corridors. Look carefully, and notice Number 4 on the wall. Walk left a few steps, and look at the grave. I wonder who he’s talking about? Notice Number 6 in the tree. The dog tells you he buried someone alive, then he disappears. Walk right a few steps, and speak to the dog. That spells out DOG, just like the picture in your hospital room. Walk along to end of the corridor, and see the Number 3 on the wall. Hey, wait a minute! The room you just came from is now a brick wall! Hmm, these corridors are very confusing. Now leave your room through door on the left. Look on the floor under the filing cabinet, and pick up the KEY. Walk right a few steps, and push filing cabinet, so it’s leaning against the wall. But what happened to you? Well, that has still to be discovered. The game begins as you, Sally, are in the hospital, after a horrific accident.
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